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Wednesday, May 11, 2016

Action timer

Game balance is one of the hardest part of a game design in my opinion. I don't say that a render engine is easy to code, or that AI are always a piece of cake, however for me, balancing power / difficulty / fun factor is really something not easy.

With this game engine, I thought I would offer the game owner decide which skills the player will have, and each skill will be able to do whatever the game owner want... or nearly. By default I will offer some "default skills" as said, and to balance their power each skill will have a sort of "cool down" timer.

A quick action bar will be visible on the bottom of the screen allowing you to place up to 10 skills / items you will be able to switch / use using the 0-9 number keys. Switching to another active skill will then trigger another action when clicking on a monster.

So my default skills will be (hopefully) balanced for an average game, but game owners will be able to change all the game balance just by changing the cool down timer, or tweaking more, or even changing the logic code. That allows game owners to have easier or harder games, and play with the rules as much as they want.

Just one world of warning: once the game starts to be used, tweaking too much the rules is not good as it usually annoy a lot the players. So even if the balance is not perfect, once they start to play keep the rules as much as possible.

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